Pagina 1 di 1

Survival in MUGEN

MessaggioInviato: ven nov 02, 2007 10:49 pm
da ABDULLAH
Salve,sto tentando di inserire nel MUGEN la modalita Survival e Survival Co-Op basandomi sul WinMUGEN.Detto questo ho trasferito tutti i file inerenti al Survival(almeno credo)ma le 2 nuove modalita non mi si visualizzano nel menu principale(è uno modificato).Indicatemi dove sbaglio e aiutatemi a correggiere per favore [cry+]
Ecco il mio nuovo file System.def

;--------------------------------------------------
;--------------------------------------------------
[Info]
name = "KOF96addon-6.12"
author = "muegn-spirit"
date = "2003/06/10"
cells = "13x34 442"
system = "mugen 2001.04.14"
url = "http://roo.to/Mugen-Spirit/"
;--------------------------------------------------
;--------------------------------------------------






;--------[User setting]----------------------------

[Music]
title.bgm = data/title.mp3
select.bgm = data/select.mp3
vs.bgm = data/VS.mp3
vs.bgm.loop = 0
title.bgm.loop = 1
select.bgm.loop = 1

;--------------------------------------------------













;-------------------------------------------------------------------
;-------------------------------------------------------------------
;-------------------------------------------------------------------
; General Setting
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;-------------------------------------------------------------------




;--------------------------------------------------

[Files]
spr = system.sff
snd = system.snd
select = select.def
fight = fight.def
font1 = font/f-4x6.fnt
font2 = font/f-6x9.fnt
font3 = font/jg.fnt
font4 = KOF99_NORMAL_16D_FONT.fnt
font5 = KOF_name_font.fnt
font8 = KOF_96_RUSH_FONT2.fnt
font9 = KOF96_mode_select.fnt
font0 = KOF96_mode_select2.fnt


;Opening & logo
;------------------
;logo.storyboard =
;intro.storyboard =
;------------------




;--------------------------------------------------
















;-------------------------------------------------------------------
;-------------------------------------------------------------------
;-------------------------------------------------------------------
; OPTION SCREEN
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;-------------------------------------------------------------------


;--------------------------------------------------

[Option Info]
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2

[OptionBGdef]
bgclearcolor = 0,0,0


[optionBG SCROLL] ; [ SNK scroll backgraund ]
type = normal
spriteno = 1,2
layerno = 0
start = -160,0
tile = 1,1
velocity = 0, -0.5

[optionBG KOF] ; [ KOF logo ]
type = normal
spriteno = 1,1
layerno = 0
MASK = 1
start = -160,0

[optionBG KOF] ; [ gradation trans ]
type = anim
actionno = 366
layerno = 0
start = -160,91
[BEGIN ACTION 366]
0,0,0,0,5
1,3,0,0,-1,,s


;--------------------------------------------------





















;-------------------------------------------------------------------
;-------------------------------------------------------------------
;-------------------------------------------------------------------
; DEMO OPTIONS
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;-------------------------------------------------------------------

;--------------------------------------------------


[Demo Mode]

enabled = 1
select.enabled = 1
vsscreen.enabled = 1
title.waittime = 400
fight.endtime = 900
fight.playbgm = 1
fight.bars.display = 1
intro.waitcycles = 0
debuginfo = 0

;---------------------------------

[Continue Screen]
enabled = 1

[Game Over Screen]
enabled = 0
storyboard =

[Default Ending]
enabled = 0
storyboard =

[End Credits]
enabled = 0
storyboard =

;--------------------------------------------------
;Survival mode results screen definition
;This is the screen that is shown when you win in survival mode.
;It will not be displayed if the winning character has an ending.
;Whole group is *2001.11.14 NEW*
[Survival Results Screen]
enabled = 1
winstext.text = Rounds survived: %i ;Use %i for win counter
winstext.font = 3,0,0
winstext.offset = 159,70
winstext.displaytime = -1
winstext.layerno = 2
fadein.time = 32
show.time = 300
fadeout.time = 64
roundstowin = 5 ;Number of rounds to get win pose (lose pose otherwise)





















































;-------------------------------------------------------------------
;-------------------------------------------------------------------
;-------------------------------------------------------------------
; Titles
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;-------------------------------------------------------------------



[Title Info]
menu.boxcursor.coords = -60,-18, 60, 3
menu.item.font = 4, 0, 0
menu.item.active.font = 4, 1, 0
menu.pos = 160,180
menu.item.spacing = 0, 21
menu.window.margins.y = 16, 5
menu.window.visibleitems = 1
menu.boxcursor.visible = 1

menu.itemname.arcade = "STORIA"
menu.itemname.versus = "VERSUS"
menu.itemname.teamversus = "TEAM VERSUS"
menu.itemname.teamarcade = "MODALITA A SQUADRE"
menu.itemname.teamcoop = "MULTIPLAYER"
menu.itemname.survival = "SOPRAVVIVENZA"
menu.itemname.survivalcoop = "SURVIVAL CO-OP"
menu.itemname.training = "ALLENAMENTO"
menu.itemname.watch = "DEMO"
menu.itemname.options = "OPZIONI"
menu.itemname.exit = "ESCI"

cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2




;--------------------------------------------------



[TitleBGdef]
bgclearcolor = 0,0,0


[titleBG 1]
type = normal
spriteno = 1100,9
layerno = 0
start = -152,24
[titleBG 2] ;
type = anim
actionno = 1120
layerno = 0
start = -152, 168

[Begin Action 1120]
1100,1,0,0,3
1100,2,0,0,3
1100,3,0,0,3
1100,4,0,0,3
1100,5,0,0,3
1100,10,0,0,3
1100,11,0,0,3
1100,12,0,0,3

[titleBG 1P]
type = anim
actionno = 1130
layerno = 0
start = -72,128
[Begin Action 1130]
1100,6,0, 0,50,,a1
1100,6,0,500,50




;--------------------------------------------------
























































;-------------------------------------------------------------------
;-------------------------------------------------------------------
;-------------------------------------------------------------------
; Character select
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;-------------------------------------------------------------------





;--------------------------------------------------
cell space setting
;--------------------------------------------------

[Select Info]
rows = 50
columns = 28
wrapping = 1
pos = 6, 3
cell.size = 11, 14
cell.spacing = 0, 0
cell.bg.spr = 2000, 31
cancel.snd = 100, 2
portrait.offset = 2, 2
portrait.scale = 0.35,0.35

p1.cursor.startcell = 0, 0
p1.cursor.active.anim = 1
p1.cursor.done.spr = 2200, 1
p1.cursor.move.snd = 100, 0
p1.cursor.done.snd = 100, 1



p2.cursor.startcell = 1, 0
p2.cursor.active.anim = 2
p2.cursor.done.spr = 2200, 2
p2.cursor.move.snd = 100, 0
p2.cursor.done.snd = 100, 1
p2.cursor.blink = 1

p1.face.scale = 1.00, 1.00
p2.face.scale = 1.00, 1.00
p1.face.offset = 0, 120
p2.face.offset = 320, 120
p1.name.offset = 5, 128
p2.name.offset = 315, 128
p1.name.font = 4, 0, 1
p2.name.font = 4, 1, -1

stage.pos = 160, 240
stage.active.font = 4,0,0
stage.active2.font = 4,1,0
stage.done.font = 4,1,0

teammenu.move.wrapping = 1



; [ Mode Select Menu ] /////////////////////////
; [ settings ]
p1.teammenu.pos = 20, 80
p2.teammenu.pos = 180, 80
p1.teammenu.item.offset = 0, -7
p2.teammenu.item.offset = 0, -7
p1.teammenu.item.spacing = 0, 22
p2.teammenu.item.spacing = 0, 22

; [ cursorbox ]
p1.teammenu.item.cursor.anim = 1230
p2.teammenu.item.cursor.anim = 1230
p1.teammenu.item.cursor.offset = -2, -12
p2.teammenu.item.cursor.offset = -2, -12


; [ BG 1 ]
p1.teammenu.bg.anim = 1255 ;(BG anim1)
p2.teammenu.bg.anim = 1255 ;(BG anim1)
p1.teammenu.bg.offset = -20, -50
p2.teammenu.bg.offset = -20, -50

; [ BG 2 ]
p1.teammenu.selftitle.anim = 1250 ;(BG anim2)
p2.teammenu.selftitle.anim = 1250 ;(BG anim2)
p1.teammenu.enemytitle.anim = 1250 ;(BG anim2-2)
p2.teammenu.enemytitle.anim = 1250 ;(BG anim2-2)
p1.teammenu.selftitle.offset = -20, -50
p2.teammenu.selftitle.offset = -20, -50
p1.teammenu.enemytitle.offset = -20, -50
p2.teammenu.enemytitle.offset = -20, -50

; [ font ] (null dummys)
p1.teammenu.item.font = 8, 0, 1
p1.teammenu.item.active.font = 9, 0, 1
p1.teammenu.item.active2.font = 0, 0, 1
p2.teammenu.item.font = 8, 0, 1
p2.teammenu.item.active.font = 9, 0, 1
p2.teammenu.item.active2.font = 0, 0, 1



; [ icon ]
p1.teammenu.value.icon.anim = 1210
p2.teammenu.value.icon.anim = 1210
p1.teammenu.value.icon.offset = 3, 0
p2.teammenu.value.icon.offset = 3, 0
p1.teammenu.value.spacing = 29, 0
p2.teammenu.value.spacing = 29, 0


; [ icon empty ]
p2.teammenu.value.empty.icon.anim = 0
p1.teammenu.value.empty.icon.anim = 0
p1.teammenu.value.empty.icon.offset = 0, 0
p2.teammenu.value.empty.icon.offset = 0, 0
p1.teammenu.value.empty.spacing = 0, 0
p2.teammenu.value.empty.spacing = 0, 0


; [ sounds ]
p1.teammenu.move.snd = 100, 0
p1.teammenu.done.snd = 100, 1
p1.teammenu.value.snd = 100, 0
p2.teammenu.move.snd = 100, 0
p2.teammenu.done.snd = 100, 1
p2.teammenu.value.snd = 100, 0




; [ Mode Select Menu ] (anim ) //////////////
;--------------------------------------------------

;/// [STYLE SELECT] ///
[begin action 1250]
250,1, 0,0,35,,a1
250,2, 0,0,35,,a1

[begin action 1255]
250,3, 0,0,35,,a1


;/// [MENU BOX] ///
[begin action 1230]
220,1,0,0,1,,a1
220,2,0,0,1,,a1
220,3,0,0,1,,a1
220,4,0,0,1,,a1
220,5,0,0,1,,a1
220,3,0,0,1,,a1
220,2,0,0,1,,a1



;/// [Empty Box] /// (–¢Žg—p)
[begin action 1211]
0,0,0,0,180

;/// [Empty Box 2p] /// (–¢Žg—p)
[begin action 1221]
0,0,0,0,180



;/// [Slected Box] ///
[begin action 1210]
210, 4,0,0,30,,
210, 5,0,0,6,,
210, 6,0,0,6,,
210, 7,0,0,7,,
210, 8,0,0,7,,
210, 9,0,0,7,,
210,10,0,0,8,,
210,11,0,0,9,,
210,12,0,0,10,,
210,13,0,0,10,,
210,14,0,0,11,,
210,15,0,0,12,,
210,16,0,0,42,,
210,15,0,0,12,,
210,14,0,0,11,,
210,13,0,0,9,,
210,12,0,0,8,,
210,11,0,0,7,,
210,10,0,0,6,,
210, 9,0,0,5,,
210, 8,0,0,4,,
210, 7,0,0,3,,
210, 6,0,0,3,,
210, 5,0,0,3,,



;/// [Slected Box 2p] ///
[begin action 1220]

210,1,-320,0,1,,a1
210,1,-280,0,1,,a1
210,1,-240,0,1,,a1
210,1,-200,0,1,,a1
210,1,-160,0,1,,a1
210,1,-120,0,1,,a1
210,1,-080,0,1,,a1
210,1,-040,0,1,,a1
210,1,-000,0,1,,
210,1,-000,0,2,,a1
210,1,-000,0,2,,a
210,1,-000,0,1,,a1

210, 1,0,0,-1,,





[begin action 1];
2100,1,-2,-3,1,,a1
2100,2,-2,-3,1,,a1
2100,3,-2,-3,1,,a1
2100,4,-2,-3,1,,a1
2100,5,-2,-3,1,,a1
2100,6,-2,-3,1,,a1
2100,5,-2,-3,1,,a1
2100,4,-2,-3,1,,a1
2100,3,-2,-3,1,,a1
2100,2,-2,-3,1,,a1

[begin action 2];
2101,1,-1,-3,2,,a1
2101,2,-1,-3,2,,a1
2101,3,-1,-3,2,,a1
2101,4,-1,-3,2,,a1
2101,3,-1,-3,1,,a1
2101,2,-1,-3,1,,a1


[begin action 3];
2101,1,-2,-3,2,,a1


[begin action 4];
2101,1,-1,-3,5,,a1


;-------------------------------------------------------------------






























;--------------------------------------------------

[SelectBGdef]

;spr =
bgclearcolor = 0,0,0


[selectBG SC];-- [ SNK scroll BG ] ---
type = normal
layerno = 0
spriteno = 1, 2
tile = 1, 1
start = -160, 0
velocity = -0.5, 0.5



[selectBG KOF];---- [ KOF logo ] -----
type = normal
layerno = 0
MASK = 1
spriteno = 1, 1
start = -160, 0


[selectBG KOF];---- [ Trans - 1 ] ----
type = anim
layerno = 0
actionno = 320
start = -160, 91
[begin action 320];
0,0,0,0,30,,
1,3,0,0,-1,,s


[selectBG KOF];---- [ Trans - 2 ] ----
type = normal
layerno = 0
spriteno = 1, 4
start = -160, 110
trans = add1




;- [ Character cell cut layer ]-
[selectBG SC];--- [ SNK logo x 4 ] ---
type = anim
layerno = 1
actionno = 300
start = -160, -20
velocity = -0.75, 0.75
[selectBG SC2];-----------------------
type = anim
layerno = 1
actionno = 300
velocity = -0.75, 0.75
start = 90, -20
[selectBG SC3];-----------------------
type = anim
layerno = 1
actionno = 300
velocity = -0.75, 0.75
start = 90, 110
[selectBG SC4];-----------------------
type = anim
layerno = 1
actionno = 300
velocity = -0.75, 0.75
start = -160, 110
[begin action 300];-------------
1,2,0,0,24
0,0,0,0,-1



[selectBG KOF];-- [KOF logo]--
type = anim
actionno = 310
layerno = 1
start = -160, 0
[begin action 310];
1,1,0,0,24
0,0,0,0,-1






[selectBG TIME10];------------
type = anim
actionno = 53
layerno = 1
start = -16, 182
[Begin Action 53];
0,0,-10,-10, 40
20,3, 0, 0,600
20,2, 0, 0,600
20,1, 0, 0,600
20,0, 0, 0, -1


[selectBG TIME1 ];------------
type = anim
actionno = 54
layerno = 1
start = 0, 182
[Begin Action 54];
0,0,-10,-10,40
20,9,0,0,60
20,8,0,0,60
20,7,0,0,60
20,6,0,0,60
20,5,0,0,60
20,4,0,0,60
20,3,0,0,60
20,2,0,0,60
20,1,0,0,60
20,0,0,0,60
20,9,0,0,60
20,8,0,0,60
20,7,0,0,60
20,6,0,0,60
20,5,0,0,60
20,4,0,0,60
20,3,0,0,60
20,2,0,0,60
20,1,0,0,60
20,0,0,0,60
20,9,0,0,60
20,8,0,0,60
20,7,0,0,60
20,6,0,0,60
20,5,0,0,60
20,4,0,0,60
20,3,0,0,60
20,2,0,0,60
20,1,0,0,60
20,0,0,0,60
20,9,0,0,60
20,8,0,0,60
20,7,0,0,60
20,6,0,0,60
20,5,0,0,60
20,4,0,0,60
20,3,0,0,60
20,2,0,0,60
20,1,0,0,60
20,0,0,0,60
20,0,0,0,-1





[selectBG 11];-- [flash !] ---
type = anim
actionno = 5
layerno = 1
start = -160, 0
[Begin Action 5];
00,0,0,0,013,,
10,4,0,0,001,,a1
10,4,0,0,001,,
10,4,0,0,001,,a1
00,0,0,0,245,,
10,4,0,0,001,,a1
10,4,0,0,001,,
10,4,0,0,001,,a1
00,0,0,0,-01,,




[selectBG 11];---- [moving cell] -----
type = anim
actionno = 14
layerno = 1
start = 0, 0
[selectBG 13];------------------------
type = anim
actionno = 14
layerno = 1
start = -92, 0
[selectBG 14];------------------------
type = anim
actionno = 14
layerno = 1
start = 0, -29
[Begin Action 14];--------------
10,10,0,200, 7
10,10,0,180, 1
10,10,0,160, 1
10,10,0,140, 1
10,10,0,120, 1
10,10,0,100, 1
10,10,0,080, 10
10,10,0,090, 1
10,10,0,110, 1
10,10,0,127, 1
0, 0, 0, 0, -1



[selectBG 15];------------------------
type = anim
actionno = 15
layerno = 1
start = 92, 0
[Begin Action 15];--------------
10,11,0,200, 7
10,11,0,180, 1
10,11,0,160, 1
10,11,0,140, 1
10,11,0,120, 1
10,11,0,100, 1
10,11,0,080, 10
10,11,0,090, 1
10,11,0,110, 1
10,11,0,127, 1
0, 0,0, 0, -1


[selectBG 11];------------------------
type = anim
actionno = 16
layerno = 1
start = 0, 0
[selectBG 13];------------------------
type = anim
actionno = 16
layerno = 1
start = -92, 0
[selectBG 14];------------------------
type = anim
actionno = 16
layerno = 1
start = 0, -29
[Begin Action 16];--------------
10,20,0,200, 7,,s
10,20,0,180, 1,,s
10,20,0,160, 1,,s
10,20,0,140, 1,,s
10,20,0,120, 1,,s
10,20,0,100, 1,,s
10,20,0,080,10,,s
10,20,0,090, 1,,s
10,20,0,110, 1,,s
10,20,0,127, 1,,s
0, 0,0, 0, -1

[selectBG 15];------------------------
type = anim
actionno = 17
layerno = 1
start = 92, 0
[Begin Action 17];--------------
10,21,0,200, 7,,s
10,21,0,180, 1,,s
10,21,0,160, 1,,s
10,21,0,140, 1,,s
10,21,0,120, 1,,s
10,21,0,100, 1,,s
10,21,0,080,10,,s
10,21,0,090, 1,,s
10,21,0,110, 1,,s
10,21,0,127, 1,,s
0, 0,0, 0, -1





[selectBG 21]
type = anim
actionno = 21
layerno = 1
start = 0,-29

[selectBG 21]
type = anim
actionno = 22
layerno = 1
start = 92,-29
[selectBG 21]
type = anim
actionno = 22
layerno = 1
start = 92,0
[selectBG 21]
type = anim
actionno = 21
layerno = 1
start = -92,-29
[selectBG 21]
type = anim
actionno = 21
layerno = 1
start = -92,0

[Begin Action 21]
10,10,0,-10, 7
10,10,0,-10, 1
10,10,0, 10, 1
10,10,0, 30, 1
10,10,0, 50, 1
10,10,0, 70, 1
10,10,0,080, 10
10,10,0, 60, 1
10,10,0, 40, 1
0,0,-10,-10, -1
[Begin Action 22]
10,11,0,-10, 7
10,11,0,-10, 1
10,11,0, 10, 1
10,11,0, 30, 1
10,11,0, 50, 1
10,11,0, 70, 1
10,11,0,080, 10
10,11,0, 60, 1
10,11,0, 40, 1
0,0,-10,-10, -1









[selectBG 21]
type = anim
actionno = 26
layerno = 1
start = 0,-29

[selectBG 21]
type = anim
actionno = 27
layerno = 1
start = 92,-29
[selectBG 21]
type = anim
actionno = 27
layerno = 1
start = 92,0
[selectBG 21]
type = anim
actionno = 26
layerno = 1
start = -92,-29
[selectBG 21]
type = anim
actionno = 26
layerno = 1
start = -92,0

[Begin Action 26]
10,20,0,-10, 7,,s
10,20,0,-10, 1,,s
10,20,0, 10, 1,,s
10,20,0, 30, 1,,s
10,20,0, 50, 1,,s
10,20,0, 70, 1,,s
10,20,0,080, 10,,s
10,20,0, 60, 1,,s
10,20,0, 40, 1,,s
0,0,-10,-10, -1
[Begin Action 27]
10,21,0,-10, 7,,s
10,21,0,-10, 1,,s
10,21,0, 10, 1,,s
10,21,0, 30, 1,,s
10,21,0, 50, 1,,s
10,21,0, 70, 1,,s
10,21,0,080, 10,,s
10,21,0, 60, 1,,s
10,21,0, 40, 1,,s
0,0,-10,-10, -1,,s

;-------- [ right top push start ] ------------
[selectBG PUSH!]
type = anim
actionno = 51
layerno = 1
start = 60,0
[Begin Action 51]
5,1,0,0,30
5,1,320,0,30

;-------- [player select word ] ------------
[selectBG PLYAYER SELECT]
type = anim
actionno = 52
layerno = 1
start = 0,160
MASK=1
[Begin Action 52]
0,0,-10,-10,30
5,2,200,0,1
5,2,160,0,1
5,2,120,0,1
5,2,080,0,1
5,2,040,0,1
5,2,000,0,-1

;-------- [ trans ] ------------
[selectBG 5]
type = normal
spriteno = 55,1
layerno = 0
trans= sub
start = 0,205
tile = 1,0
velocity = -1, 0

;-------- [ globe ] ------------
[selectBG 1] ; [ globe shadow trans ]
type = normal
spriteno = 50,1
layerno = 0
start = 105,185
TRANS=sub

[selectBG 2 ] ; [ globe move setting ]
type = anim
actionno = 1050
layerno = 0
start = 95,175
[Begin Action 1050]
50,1,0,0,8
50,2,0,0,8
50,3,0,0,8
50,4,0,0,8
50,5,0,0,8
50,6,0,0,8

[selectBG TIME1 ] ; [ globe flame setting ]
type = anim
actionno = 1051
layerno = 0
start = 97,167
[Begin Action 1051]
0,0,0,0,270
51,0, 0,0,10,,a
51,1, 0,0,10,,a
51,2, 0,0,10,,a
51,3, 0,0,10,,a
51,4, 0,0,10,,a
51,5, 0,0,10,,a
51,6,-1,0,10,,a
51,7,-1,0,10,,a
51,8,-1,0,600
51,0, 0,0,10,,a
51,1, 0,0,10,,a
51,2, 0,0,10,,a
51,3, 0,0,10,,a
51,4, 0,0,10,,a
51,5, 0,0,10,,a
51,6,-1,0,10,,a
51,7,-1,0,10,,a
51,8,-1,0,600
51,0, 0,0,10,,a
51,1, 0,0,10,,a
51,2, 0,0,10,,a
51,3, 0,0,10,,a
51,4, 0,0,10,,a
51,5, 0,0,10,,a
51,6,-1,0,10,,a
51,7,-1,0,10,,a
51,8,-1,0,900
51,0, 0,0,10,,a
51,1, 0,0,10,,a
51,2, 0,0,10,,a
51,3, 0,0,10,,a
51,4, 0,0,10,,a
51,5, 0,0,10,,a
51,6,-1,0,10,,a
51,7,-1,0,10,,a
51,8,-1,0,1200
51,0, 0,0,10,,a
51,1, 0,0,10,,a
51,2, 0,0,10,,a
51,3, 0,0,10,,a
51,4, 0,0,10,,a
51,5, 0,0,10,,a
51,6,-1,0,10,,a
51,7,-1,0,10,,a
51,8,-1,0,1200
51,0, 0,0,10,,a
51,1, 0,0,10,,a
51,2, 0,0,10,,a
51,3, 0,0,10,,a
51,4, 0,0,10,,a
51,5, 0,0,10,,a
51,6,-1,0,10,,a
51,7,-1,0,10,,a
51,8,-1,0,-1

[selectBG TIME1 ] ; [ globe figthers 'F' setting ]
type = anim
actionno = 1052
layerno = 0
start = 108,178
[Begin Action 1052]
0,0,0,0,240
52,1,-320,0,1
52,1,-300,0,1
52,1,-280,0,1
52,1,-260,0,1
52,1,-240,0,1
52,1,-220,0,1
52,1,-200,0,1
52,1,-180,0,1
52,1,-160,0,1
52,1,-140,0,1
52,1,-120,0,1
52,1,-100,0,1
52,1, -80,0,1
52,1, -60,0,1
52,1, -40,0,1
52,1, -20,0,1
52,1, 00,0,1
52,1, 00,0,8,,A
52,1, 00,0,-1












































































































;-------------------------------------------------------------------
;-------------------------------------------------------------------
;-------------------------------------------------------------------
; Versus Screen Scripts
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;-------------------------------------------------------------------






[VS Screen];
time = 500
p1.pos = 5, 78
p2.pos = 310, 30
p1.name.pos = 70,227
p1.name.font = 4, 0
p2.name.pos = 255,180
p2.name.font = 4, 1

;-------------------------------------------------------------------
[VS Screen]
time = 150 ;Time to show screen
;Big portraits
p1.pos = 20,31
p1.facing = 1 ;*2001.04.01 NEW*
p1.scale = 1,1 ;*2001.04.01 NEW*
p2.pos = 299,31
p2.facing = -1 ;*2001.04.01 NEW*
p2.scale = 1,1 ;*2001.04.01 NEW*
;Names
p1.name.pos = 78,190
p1.name.font = 3,0,0
p2.name.pos = 241,190
p2.name.font = 3,0,0


[VersusBGdef]
bgclearcolor = 0,0,0


[versusBG SCROLL] ; [ SNK scroll backgraund ]
type = normal
spriteno = 1,2
layerno = 0
start = -160,0
tile = 1,1
velocity = -0.25, 0.25

[versusBG KOF] ; [ KOF logo ]
type = normal
spriteno = 1,1
layerno = 0
MASK = 1
start = -160,0

[versusBG KOF] ; [ gradation trans ]
type = anim
actionno = 320
layerno = 0
start = -160,91
[begin action 320]
0,0,0,0,30
1,3,0,0,-1,,s


;-------[ cutlayer ]---------------------

[versusBG 99] ;[ MAP layer chara tubusi you ]
type = anim
actionno = 98
layerno = 1
start = -160,0
[Begin Action 98]
99,1,0,0,100 ;[chara kakusi]
0,0,0,0,-1

[versusBG 97] ;[ MAP layer chara tubusi you ]
type = anim
actionno = 97
layerno = 0
start = -160,0
[Begin Action 97]
0,0,0,0,100
99,1,0,0,-1,,a1


;-------[ front flash ]---------------------
[versusBG 99] ;[ LAYER-1 flash ]
type = anim
actionno = 99
layerno = 1
start = -160,0

[Begin Action 99]
99, 1, 0, 240, 1,v, ;[MAP+‹t‚³]
10, 4, 0, -00, 1, , ;[”’Ìׯ¼­ ]
1, 2, 00, 120, 1, ;[KOF]
99, 1,000, -00, 1, , ;[MAP]
10, 4, 0, 0, 1, ,s ;[